Command And Conquer Generals Minimum System Requirement
Command And Conquer Generals Operating System: Windows 98/2000/ME/XP
Command And Conquer Generals Processor: Intel Pentium III/AMD Athlon - 800MHz
Command And Conquer Generals Memory: 128 MB RAM
Command And Conquer Generals CD-ROM/DVD-ROM Drive: 8x
Command And Conquer Generals Hard Disk Space: 1.8 GB
Command And Conquer Generals Graphics Card: 32MB - Nvidia GeForce 2 or ATI Radeon 7500 AGP video card or newer supported
Command And Conquer Generals Sound Card: 16-bit DirectX 8.1 Compatable
Command And Conquer Generals Keyboard
Command And Conquer Generals Mouse
Command And Conquer Generals Processor: Intel Pentium III/AMD Athlon - 800MHz
Command And Conquer Generals Memory: 128 MB RAM
Command And Conquer Generals CD-ROM/DVD-ROM Drive: 8x
Command And Conquer Generals Hard Disk Space: 1.8 GB
Command And Conquer Generals Graphics Card: 32MB - Nvidia GeForce 2 or ATI Radeon 7500 AGP video card or newer supported
Command And Conquer Generals Sound Card: 16-bit DirectX 8.1 Compatable
Command And Conquer Generals Keyboard
Command And Conquer Generals Mouse
Command And Conquer Generals Information
Command & Conquer: Generals is a real-time strategy (RTS) video game and the seventh installment in the Command & Conquer series. It was released for Microsoft Windows and Mac OS operating systems in 2003 and 2004. While the Windows version of Generals was developed by EA Pacific and published by EA Games, the Mac OS version was developed by Aspyr Media and published by MacSoft Mac OS. In the game, the player can choose from three different factions: the United States, China and the Global Liberation Army (GLA).
Generals utilizes SAGE (Strategy Action Game Engine), an extended version of the Command & Conquer: Renegade's 3D engine. An expansion pack, entitled Command & Conquer: Generals � Zero Hour, was additionally released for PC in 2003, and for Mac OS in 2005. Both Generals and Zero Hour were met with highly positive reviews. A sequel, Command & Conquer: Generals 2, was in development, until it was repurposed to a free-to-play game known as simply Command & Conquer. The new game will be based around the Generals franchise and is expected to launch in 2013.
Generals utilizes SAGE (Strategy Action Game Engine), an extended version of the Command & Conquer: Renegade's 3D engine. An expansion pack, entitled Command & Conquer: Generals � Zero Hour, was additionally released for PC in 2003, and for Mac OS in 2005. Both Generals and Zero Hour were met with highly positive reviews. A sequel, Command & Conquer: Generals 2, was in development, until it was repurposed to a free-to-play game known as simply Command & Conquer. The new game will be based around the Generals franchise and is expected to launch in 2013.
Gameplay
Command and Conquer Generals operates like most other real-time strategy games, in that the player must construct a base, acquire resources, build various combat and support units, and defeat opponents. Various unit types can be constructed, ranging from infantry to vehicles and air units. The player may control the United States of America, the People's Republic of China, or the Global Liberation Army, and each side has its unique characteristics and abilities. All sides share some similarities, such as training infantry at a barracks, building armored vehicles at a factory, possessing "high tech" buildings needed for more advanced units, possessing a means to acquire additional resources and possessing a unique superweapon.
The game's interface is similar to that of real-time strategy games such as Age of Empires or StarCraft. The player selects buildings to bring up build orders and purchase upgrades, and can select individual units to activate their special abilities. Structures are built by selecting dedicated builder units and placing the structure anywhere on the map.
As with other real-time strategy games, the various units have advantages and disadvantages against other units, and the player is encouraged to mix unit types in order to succeed and fight tactically with various unit abilities in order to win.
For example, rifle infantry are capable of quickly killing other infantry types, but are vulnerable to light vehicles and dedicated anti-infantry/anti-air units such as tankettes and APCs, which in turn are vulnerable to main battle tanks, which themselves are vulnerable to missile-equipped infantry and aircraft.
As the game progresses and the player defeats enemy units in battle, the player will gain "experience" points, which are used to purchase "Generals Abilities," unique abilities that range from enhancing units and unlocking new unit types to powerful air strikes, one-shot enhancements to units, or targetable "spawn points" to drop or create groups of units anywhere on the map.
As individual units attack and defeat enemy units or capture buildings, they gain "veterancy" and become more powerful, much like the General commanding them. Higher-ranking units attack faster, have more health, and heal or repair themselves.
Command and Conquer Generals operates like most other real-time strategy games, in that the player must construct a base, acquire resources, build various combat and support units, and defeat opponents. Various unit types can be constructed, ranging from infantry to vehicles and air units. The player may control the United States of America, the People's Republic of China, or the Global Liberation Army, and each side has its unique characteristics and abilities. All sides share some similarities, such as training infantry at a barracks, building armored vehicles at a factory, possessing "high tech" buildings needed for more advanced units, possessing a means to acquire additional resources and possessing a unique superweapon.
The game's interface is similar to that of real-time strategy games such as Age of Empires or StarCraft. The player selects buildings to bring up build orders and purchase upgrades, and can select individual units to activate their special abilities. Structures are built by selecting dedicated builder units and placing the structure anywhere on the map.
As with other real-time strategy games, the various units have advantages and disadvantages against other units, and the player is encouraged to mix unit types in order to succeed and fight tactically with various unit abilities in order to win.
For example, rifle infantry are capable of quickly killing other infantry types, but are vulnerable to light vehicles and dedicated anti-infantry/anti-air units such as tankettes and APCs, which in turn are vulnerable to main battle tanks, which themselves are vulnerable to missile-equipped infantry and aircraft.
As the game progresses and the player defeats enemy units in battle, the player will gain "experience" points, which are used to purchase "Generals Abilities," unique abilities that range from enhancing units and unlocking new unit types to powerful air strikes, one-shot enhancements to units, or targetable "spawn points" to drop or create groups of units anywhere on the map.
As individual units attack and defeat enemy units or capture buildings, they gain "veterancy" and become more powerful, much like the General commanding them. Higher-ranking units attack faster, have more health, and heal or repair themselves.
Single-player
In a single-player campaign, a player can play any of the three sides in any order, with each side's campaign consisting of seven missions. The storyline follows the order of China first, then the GLA, then the USA. Additionally, there is a training mission that can be accessed directly regardless of the player's progress in the campaign. In this mission, the player is fighting as USA against the GLA
In a single-player campaign, a player can play any of the three sides in any order, with each side's campaign consisting of seven missions. The storyline follows the order of China first, then the GLA, then the USA. Additionally, there is a training mission that can be accessed directly regardless of the player's progress in the campaign. In this mission, the player is fighting as USA against the GLA
Multiplayer
Games can be played both over the Internet or a local area network (LAN). It adopts a similar format to skirmish mode whereby the goal is to eliminate the other team. Games over the Internet can be completely random, in the form of a Quick Match. Players can also play in Custom Matches where the number of players, the map and rules are decided upon by the host. Generals includes online play through Tunngle on Windows.
Soundtrack
Generals presents players with a separate musical score for each faction. The United States' theme music consists of epic, militaristic scores composed by Bill Brown and Mikael Sandgren. China's musical themes feature apocalyptic, orchestral scores combined with East Asian instrumentation. The GLA faction's theme soundtrack can be described as a combination of Middle Eastern and few South Asian sounds coupled with heavy metal music, similar to the music in the Somalian sequences in Black Hawk Down.
Generals presents players with a separate musical score for each faction. The United States' theme music consists of epic, militaristic scores composed by Bill Brown and Mikael Sandgren. China's musical themes feature apocalyptic, orchestral scores combined with East Asian instrumentation. The GLA faction's theme soundtrack can be described as a combination of Middle Eastern and few South Asian sounds coupled with heavy metal music, similar to the music in the Somalian sequences in Black Hawk Down.
Factions
Main article: List of Command & Conquer: Generals factions
Main article: List of Command & Conquer: Generals factions
Each of the three factions has a play style that corresponds with its real-world counterpart. Every faction has advantages and disadvantages. Each one also has upgrades to improve its army. The GLA Units are generally cheaper than their Chinese and American Counterparts at the cost of being less durable and less sophisticated. Additionally, the GLA lacks access to Air units of any kind. American units are usually more expensive, but possess better damage, armor and unique abilities that increase survivability and combat effectiveness. Additionally, USA has the most advanced air arsenal in game. Chinese units are usually in between American and GLA units in terms of cost and individual units are proportional in effectiveness. However, most Chinese units benefit from "hording" together and will receive synergy bonuses when attacking together. All of the factions, when played in the correct order, create a storyline of events. Generals takes place in the near future. The United States and the People's Republic of China are the world's two superpowers, and are the targets of the Global Liberation Army, a large, well-organized terrorist organization, fighting as a fanatical irregular force. The United States and China are depicted as allies in the series, and frequently co-operate with each other throughout the storyline against the Global Liberation Army, which is depicted as an omnipresent, borderless organization with unclear goals beyond opposition to and expulsion of both China and the United States.
World builder
Generals also includes a map editor named World Builder for the PC edition only. The World Builder includes features such as:
Generals also includes a map editor named World Builder for the PC edition only. The World Builder includes features such as:
- A terraforming tool
- An intelligent road system, able to detect when the player wants an intersection
- A tool to scatter flora around the map
- Waypoints and area triggers that the AI can use. Waypoints also determine starting points for the players on a skirmish map.
- A scripting system that was meant for the missions in the single-player campaign
Command And Conquer Screenshots
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